A webGL experiment with physics on the GPU, a sky dome, and mouse interaction implementing a ray trace. Three shader passes are required and there are 1.3 million triangles, but this experiment purrs like a sinister kitten. The geometry is loaded and unpacked using the images I described here.
A space colonization algorithm. [Unknowingly] shaped by the confines of its environment, it chases a finite glut of resources, exponentially growing from one quickly-exhausted source to the next, until it consumes everything within reach and dies. Pretty emergent skeletons, reminiscent of trees once.