Josh Balik
Digital Media Artist
joshbalik@gmail.com

I'm a New York based creative technologist interested in physical computing, installation, procedural composition, programmatic animation, computer music, and data visualization.

A Termite algorithm on a hex grid of tetrahedrons creates a slowly shifting stable pattern from noise.           Hermite autopilot.

A webGL experiment with physics on the GPU, a sky dome, and mouse interaction implementing a ray trace. Three shader passes are required and there are 1.3 million triangles, but this experiment purrs like a sinister kitten.  The geometry is loaded and unpacked using the images I described here.

Unoptimized mesh wireframe with procedural coloration and ambient occlusion.

An extruded two dimensional process with procedural coloration and ambient occlusion.

A space colonization algorithm. [Unknowingly] shaped by the confines of its environment, it chases a finite glut of resources, exponentially growing from one quickly-exhausted source to the next, until it consumes everything within reach and dies.  Pretty emergent skeletons, reminiscent of trees once.

Asanoha: one of my favorite traditional patterns.

Asanoha: one of my favorite traditional patterns.

There is no dark side of the moon really.  As a matter of fact it’s all dark.